While monitoring the game, it never actually seemed to drop down to 24 FPS, so my guess is that some individual frames in the benchmark just take abnormally long to render and bring the minimum framerate way down. The low minimum framerate during the Syria scene appears to be an oddity of this game that makes the minimum framerates in this benchmark largely meaningless. On the Lowest preset the game quite simply ran flawlessly, maintaining an average of above 100 FPS during each of the three scenes the benchmark went through. Benchmarks were repeated a couple of times on each preset to eliminate as many discrepancies as possible. Feral’s Gamemode was installed and operational for these tests.ĭue to time constraints I stuck to running the benchmark through the Lowest, Low, Medium, High and Very High without anti-aliasing at 1080p resolution. On the software side I’m using Antergos with Linux 4.15.15 with Mesa 18.0.1. The GPU I am using is an Asus ROG RX 580 8 GB. My system uses an AMD R7 1700 at 3.7GHz and 16 GB of 2133MHz DDR4 RAM. Let’s first go over my gaming rig specs before we jump into the results. So, let’s go!ĭisclosure: I participated in the closed Linux beta for ROTTR and thus received a key for the game from Feral. To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port.
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